Process
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18 Jun 2026
·
4 min
read
Hang time, frame by frame
A dunk lasts under a second. We gave it thirty.
Theo Lindqvist, director
Court Club asked for a dunk that hangs in the air long enough to read every muscle. A real dunk lasts under a second. Shot at a thousand frames a second it lasts about forty, and still looks like a dunk.
Stretching time without breaking it
We shot the player at high speed against an evening sky, then interpolated between frames where the motion was simple and shot again where it wasn't. Hands and the ball were always real; the air around them was the only thing we invented.
Slow motion is a magnifying glass. Whatever is fake, it shows first.
The final cut is thirty seconds, eighteen of them in the air. We timed the edit to the player's breathing, which you can hear if you turn it up.
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